GRANDPIXELS.

Community, cognitive challenges, fun. Young people report gaining lots of positive things from gaming. Still, old people hardly get electrified from this concept. Is there a tendency in the world of video gaming to neglect the older audience? And if so, why?

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by Davit Msakhuradze, Roman Tyshchenko , Peter Schöggl

Mentor: Andryi Pryymachenko

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